The Gods


NOTE: These are the common names for the gods on the Crowns. Sometimes they’re known by their Faces: “Stand firm on The Stone” is a common blessing asking for Kaxus to watch over the blessed, for example. Cythera and parts of Ostro use different names for the Gods.

The Gods all spring from Beya, the All-Spirit, the embodiment of the cosmos. First there were Adapel and Kaxus who created the earth and the sky and all plants. Their firstborn was Vacha who created the beasts and people of the world. Following Vacha’s lead, the Twins created other Gods and gave them lordship over various aspects of the world. Collectively these gods are known as the Sovereign Gods.

Some of the spirits the Twins created did not find bodies, though, and in their resentment turned against the twins. They tricked Aktaruk into crafting substance for the spirits to inhabit and thus became demons. While these beings are not gods they can grant their adherents limited magical abilities.

Feeling regret, Aktaruk went to Vacha to see if his elder sibling would undo what he had done. Vacha told Aktaruk that the gods could not undo the demons but could forge new gods to help counter them. After much argument and conflict with the other Sovereign Gods they gathered together and created the Prentice Gods. Some sages believe that the creation of the Prentice Gods drove the Eldfolk off to the Cloudlands, that the heat from their forging became painful to their natures, and only once the Prentice Gods had cooled were the Eldfolk able to return.

The gods are neither malevolent nor benign, although in the grand scheme they are protective of the world and its peoples despite the occasional earthquake, flood or plague. They do not manifest directly (apart from Vacha and Rassos, who like messing with mortals every now and then) but will occasionally give visions and prophesies to oracles devoted to their service and reward miracles to priests who give them due obeisance.

Most people, if they bother to give respects at all, pay homage to whichever god is most appropriate to the situation. A sailor will usually favor Adapel while out at sea but will give a quick thanks to Rassos when he wins at cards, beseech Losivya to stop the rain, then ask Vacha for the fleetness of a hare so he can get back to the ship on time.

Priests, on the other hand, tend to view the world through the lens of their patron god. The other gods exist, certainly, but the priest will usually praise or supplicate their patron deity before considering the rest of the gods out there.

The older gods (Beya, Adapel, Kaxus) are vague in appearance, their manifestation varying from tale to tale when they are described at all. The rest of the Sovereign and the Prentice gods have more set appearances, although those too can vary, with Rassos having the most mutable mien.

The Sovereign Gods

Beya (BEY-ah)
Faces: Fate, Justice, Karma
Appears As: Nothing
Sigils: Eight-pointed star (rare)
Miracle Focus: Divination

Beya, while sentient, is more of a force than a being. Neither male nor female, Beya is the primal force of reality that rules and guides all things, even the gods. Beya is often uses a synonym for ‘destiny’ or ‘fate’, and is the god of abstract concepts. Beya only expresses an interest in the affairs of Adapel and Kaxus and remains utterly detached from humanity. Therefore Beya has few direct adherents barring a smattering of scholars and wizards.

Adapel (ADD-uh-pell)
Faces: The Sailor, The Mother, The Moon
Appears As: A woman, the moon
Sigils: Gibbous moon of silver, a crashing wave
Miracle Focus: Favor

Adapel is the twin/wife of Kaxus and the child of Beya. She is the god of oceans and rivers and the arch of the sky. As the first mother she is also the face of motherhood, although the concept of life is the provenance of her child Vacha. While Losivya may holds domain over the air, the moon is Adapel’s Eye. She is Lady Night.

Kaxus (KACK-sus)
Faces: The Guardian, The Stone, The Father
Appears As: A man, a mountain
Sigils: A mountain, two fists touching
Miracle Focus: Favor

Kaxus is the twin/husband of Adapel and the child of Beya. He is the god of the earth, stones and mountains. He also watches over homes and towns. As the first father he is also the face of fatherhood, but his child Vacha holds dominion over life itself.
Adapel and Kaxus are collectively considered ‘nature’, and sometimes a priest may give obeisance to The Twins rather than each god individually. Forests and trees are the domain of The Twins collectively.

Vacha (VAH-chuh)
Faces: The Beast, The Wilds, The Breath
Appears As: A squat, hairy dwarf, wild in appearance
Sigils: A bear’s head, a dancing dwarf
Miracle Focus: Strife

Vacha is either male or female depending on circumstance and whim. (Priests interested in pointless discussions debate if Vacha was born a girl, a boy, both or neither). In either case Vacha is a gnarled, unkempt, hirsute dwarf with a broad grin. Vacha is the child of Kaxus and Adapel and the creator of all the beasts and people. Vacha gives life and takes it away and thus rules both Life and Death.

Losivya (low-SIV-yuh)
Faces: The Sun, The Storm, The Eagle
Appears As: A woman with blue skin (pale to indigo, depending on her mood) in diaphanous silver robes with a headdress of lightning
Sigils: An eagle in flight, the sun disc with rays
Miracle Focus: Favor

Adapel bestowed her daughter with dominion over the space between the earth and the sky, controlling the winds, the clouds, the lightning and the thunder. She provides or withholds rain at her pleasure. She rules the daylight hours, since the sun is her radiant heart. Winter comes when Losivya travels to visit her mother. Vacha has gifted her with dominion over hawks and eagles. Her feet never touch the ground.

Rassos (RAH-sohs)
Faces: The Jester, The Poet, The Beggar, The Thief
Appears As: A short, gaunt, four-armed man dressed in cloaked motley, either ragged patchwork or fine jester livery
Sigils: A mask of comedy, a glove
Miracle Focus: Divination

Rassos rules over wild passions, from the highest artistic inspiration to the basest gluttony, although he serves more as an instigator than a participant. He is subtle and manipulative, the trickster murmuring suggestions from the shadows. He takes great pleasure in pointing out the arrogance and folly of his fellow gods. He watches over artists and outcasts, madmen and children. His appearance is mutable, but his usual form is that of a beggar or jester, a short cloak covering his second pair of arms.

Meleki (MEL-eh-key)
Faces: The Farmer, The Merchant, The Flower
Appears As: A heavy-set woman with olive-green skin and morning glories for hair, a wheat-stalk skirt covering a tangle of roots instead of legs
Sigils: A flower, balance scales, a bee
Miracle Focus: Favor

Meleki is the god of prosperity and agriculture, patron of merchants, herdsmen and farmers. When angered she is also the bringer of plague, but she is rarely angered. Vacha bestowed Meleki with rule over insects; the bee is particularly sacred to her. She has no legs, merely roots, and cannot leave the ground.

Aktaruk (ACK-tah-rook)
Faces: The Warrior, The Smith, The Flame
Appears: A man of red-hot coals with yellow flames for a beard, wearing black armor and wielding a massive blacksmithing hammer
Sigils: A blacksmith’s hammer, a flame
Miracle Focus: Strife

Where Rassos brings inspiration Aktaruk brings skill, ruling over craftsmen, particularly masons and blacksmiths. Aktaruk is also the lord of martial prowess and is the patron of warriors and soldiers. He is grim and slow to anger, but when he is enraged his temper is terrifying. Rassos, Aktaruk’s frequent collaborator, takes great pleasure in provoking Aktaruk. Despite Aktaruk’s heat, Aktaruk’s hammer exudes a deep, deep cold.

The Prentice Gods

The Prentice Gods are less fixed in their focus, and as such their priests can chose one of two Miracle Foci at character creation. Example: Koshmar has the Miracle Focus of Divination or Favor. At character creation, when purchasing the Supplication skill, the player must specify if the character focuses on Divination or Favor. See “House Rules – Magic, Supplication House Rules” for more information.

Koshmar (KAHSH-mar)
Faces: The Mist, The Shadow, The Balm
Appears: a swirl of pale mist
Sigils: A pillar of smoke, a night cup
Miracle Focus: Divination OR Favor

Koshmar is the first forged of the Prentice Gods, crafted from the breath of Adapel (stolen by Rassos, crafted by Vacha… long story). Like Beya, Koshmar is an “it” rather than male or female. Koshmar is the god of dreams and nightmares, sleep and recovery, secrets and prophecy. It’s adherents are healers, diviners, and those who work in the visual arts.

Zapisa (zah-PEE-sah)
Faces: The Quill, The Sigil, The Scroll
Appears: A cloud-white woman swathed in linen robes covered in shifting writing
Sigils: A quill, a tower
Miracle Focus: Divination OR Favor

(born from Losivya and Aktaruk — more later)

Ohnisko (oh-NEE-skoh)
Faces: The Doorway, The Shield
Appears: A man with four faces, dressed in chain mail and holding two shields
Sigils: A campfire, a helmet, a doorway
Miracle Focus: Favor OR Strife

(born from Meleki and Rassos)

The Gods

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