Tag: magic

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  • The Gods

    h2. THE GODS The Gods all spring from Beya, the All-Spirit, the embodiment of the cosmos. First there were Adapel and Kaxus who created the earth and the sky and all plants. Their firstborn was Vacha who created the beasts and people of the world. …

  • House Rules - Magic

    h3. New Trappings h4. Primal Spells with the Primal trapping use the primal essence of magical energy. As such it only applies to the Arcane Backgrounds of Wizardry, Sorcery, and (in most cases) Ritualism. It presents as a low thrumming sound, the …

  • Spell List

    Forthcoming -- please note there is no set spell list per se, but instead the player builds the spells they want from the powers and trappings listed in _Savage Worlds: Fantasy Companion_. I'm thinking about creating a separate system called "Workings …

  • Cosmology

    h3. Cosmology The residents of Nehwon, generally speaking, do not have an intricate cosmology. There is Nehwon, then there is the Cosmos (meaning space, the stars, and the places where the gods reside), which contains Nehwon, and then there are The …

  • Magic

    There are four broad types of magic: Divine, Demonic, Wizardry and Sorcery. Of the three only Divine and Wizardry are commonly accessible to player characters. Sorcery is the more primitive magic common to the wilder "Beastkin":https://nights-in-lankhmar. …

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