Tag: meta

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  • Home Page

    h3. Hail and Ill Met and All That Happy Crap Welcome to *Nights in Lankhmar*, our high-fantasy dungeon-crawl game. We're setting aside intricate stories and personal tragedies for hacking and looting. *Note for Leiber fans:* This game is _not_ …

  • Non-human Races

    h3. Non-Human Races *Tomte* (TOM-tay) *Package: +2 points* Shorter Stride (R1), -2 meters to run/swim/jump. ( -1) Hardiness (R1), + 1 Damage Resistance. ( +1) Skill Bonus (R1), Creating (crafting, lockpicking, traps) ( +1) Endurance (R1 …

  • House Rules - Combat

    h2. Combat *Weapon Length (Misura):* Melee weapons are either Short, Medium or Long (S/M/L). When combat starts the advantage _usually_ goes to the longer weapon: if you've got a spear and your opponent attacks you with a dagger, you can usually keep …

  • Allegiances - Light, Shadow and Balance

    The three Forces of Light, Shadow and Balance are similar to D&D's Law, Chaos and Neutrality. Shadow is not Evil and Light is not Good, although most people prefer things of Shadow to stay a healthy distance away. Wizardry and Shamanism are magical paths …

  • House Rules - Combat Sequence

    [[House Rules - Combat | Back to the Main Combat House Rules Page]] _*Anatomy of a Combat Round*_ *Step 1 - Declare Intent* * Declarations go in DEX order, from _lowest_ to _highest_. Slow people declare early and act late. * You declare in DEX …

  • House Rules - Magic

    h2. Sorcery vs. Supplication Sorcery is the craft of wizards, hedge witches, runeshapers and so forth. It's the act of taking the raw material of reality and molding it into new shapes using willpower applied with skill and precision. Supplication is …

  • House Rules - Shield or Two Weapons

    The benefits of Shields and Two Weapons come from their use with Parry and Riposte (counterattack). First, if you straight-up attack someone with your off-hand the roll is Difficult (i.e., Skill divided by 2). Parries and Ripostes _do not_ …

  • Spell List

    Forthcoming -- please note there is no set spell list per se, but instead the player builds the spells they want from the powers and trappings listed in _Savage Worlds: Fantasy Companion_. I'm thinking about creating a separate system called "Workings …

  • Magic

    h2. Magic Sorcery is the craft of wizards, hedge witches, runeshapers and so forth. It’s the act of taking the raw material of reality and molding it into new shapes using willpower applied with skill and precision. Supplication is the act of asking a …

  • Skill List

    |*AGILITY*|*COORDINATION*|*PHYSIQUE*|*INTELLECT*| |Acrobatics|Charioteering|Lifiting*|Cultures***| |Climbing|Lockpicking|Running**|Devices| |Contortion|Marksmanship|Stamina|Healing| |Dodge|Pilotry|Swimming|Navigation| |Fighting|Sleight of Hand^||Read …

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