Tag: meta

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  • Home Page

    h3. Hail and Ill Met and All That Happy Crap Welcome to *Nights in Lankhmar*, our high-fantasy dungeon-crawl game. We're setting aside intricate stories and personal tragedies for hacking and looting. *Note for Leiber fans:* This game is _not_ …

  • Character Creation

    Characters start with 10 Experience Points. Chances are good I'll just build your character and we can revise it later. If a character has an Arcane Background _besides_ Alchemy then they must spend 5 of those points to purchase the "Cantrips" edge. ( …

  • Non-human Races

    h3. Non-Human Races - Packages
    *Human* Gain 1 Additional Edge. *Babavich* (BAH-bəh-vich) Ancient Enemies (Racial Enmity: -4 Charisma when interacting with Wolfkin (culture)) Flowing Silently (Free d6 to Sneak) Nimbleness (Acrobatics: +2 …

  • Allegiances - Light, Shadow and Balance

    The three Forces of Light, Shadow and Balance are similar to D&D's Law, Chaos and Neutrality. Shadow is not Evil and Light is not Good, although most people prefer things of Shadow to stay a healthy distance away. Wizardry and Shamanism are magical paths …

  • House Rules - Combat Sequence

    [[House Rules - Combat | Back to the Main Combat House Rules Page]] _*Anatomy of a Combat Round*_ *Step 1 - Declare Intent* * Declarations go in DEX order, from _lowest_ to _highest_. Slow people declare early and act late. * You declare in DEX …

  • House Rules - Magic

    The following Arcane Edges are available: Alchemy (Fantasy Companion) Magic (SW: Deluxe) Miracles (SW: Deluxe) Psionics (SW: Deluxe) - very rare, will need to work out a detailed background NPCs may have other Arcane Edges -- Ritual Magic is …

  • House Rules - Shield or Two Weapons

    The benefits of Shields and Two Weapons come from their use with Parry and Riposte (counterattack). First, if you straight-up attack someone with your off-hand the roll is Difficult (i.e., Skill divided by 2). Parries and Ripostes _do not_ …

  • Spell List

    Evolving: Right now characters can take powers and trappings from the _Deluxe Explorer's Edition_ book and the _Fantasy Companion_ book. Certain Powers/Trappings from _Lankhmar: City of Thieves_ may exist but they are rare; the characters will have to …

  • Magic

    h2. Magic Sorcery is the craft of wizards, hedge witches, runeshapers and so forth. It’s the act of taking the raw material of reality and molding it into new shapes using willpower applied with skill and precision. Supplication is the act of asking a …

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