Tag: setting

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  • The Gods

    h2. THE GODS The Gods all spring from Beya, the All-Spirit, the embodiment of the cosmos. First there were Adapel and Kaxus who created the earth and the sky and all plants. Their firstborn was Vacha who created the beasts and people of the world. …

  • Look and Feel

    The city of Lankhmar's ambiance and appearance is modeled after medieval Russia. "Clothing and Ornementation":http://www.pinterest.com/myshkina/russian-clothing-inspiration-medieval-and-otherwis/ "Arms and Armor":http://www.pinterest.com/kazimir/ …

  • Non-human Races

    h3. Non-Human Races *Dwarf* 1) Low-Light Vision (as per the rulebook) 2) Tough - Start with d6 Vigor 3) Squat - Has a pace of only 5". *Elf* 1) Low-Light Vision 2) Agile - Start with d6 Agility 3) Answers to the People - Has Obligation …

  • Allegiances - Light, Shadow and Balance

    The three Forces of Light, Shadow and Balance are similar to D&D's Law, Chaos and Neutrality. Shadow is not Evil and Light is not Good, although most people prefer things of Shadow to stay a healthy distance away. Wizardry and Shamanism are magical paths …

  • Economy

    The base coin of the realm is the Bronze, which is equivalent to the _Savage Worlds_ 'dollar' ($1 SW) value. In the books something that costs $1 SW would cost one bronze. A bronze will buy you a cheap ale, a well-made candle, or a very basic hat. Almost …

  • The City of Lankhmar

    h3. The City of Lankhmar Think medieval Cairo and Genoa mixed with renaissance Seville, with a veneer of middle-ages Russia coating the whole. Lankhmar is a labyrinth of carts and shopkeeps cluttering narrow streets. Everyone shouts: shouts to haggle, …

  • Groups and Factions

    The people in and around Lanhkmar band together in various ways, either by profession, heredity, geography or common beliefs (or foes). Nicolic Dynasty - The family of the Overlords of Lankhmar is not noble per se, and yet it holds the most direct …

  • The World

    (Many apologies to Leiber purists; I am making this up as I go along and may decide to cleave more closely to his work later. Many thanks to Patrick Maslen and his available work on his Nehwon campaign, "which you can find right here.":http://www.quest- …

  • Cosmology

    h3. Cosmology The residents of Nehwon, generally speaking, do not have an intricate cosmology. There is Nehwon, then there is the Cosmos (meaning space, the stars, and the places where the gods reside), which contains Nehwon, and then there are The …

  • Species, Races, Peoples

    h2. Species, Races and Peoples Starting with Peoples: We'd call these "races", generally speaking. Asian, African, Hispanic, etc. There's a mess of them and I'll detail them eventually. Note that the only Race that doesn't have a wide assortment of …

  • Magic

    There are four broad types of magic: Divine, Demonic, Wizardry and Sorcery. Of the three only Divine and Wizardry are commonly accessible to player characters. Sorcery is the more primitive magic common to the wilder "Beastkin":https://nights-in-lankhmar. …

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