Tag: setting

Results

  • The Gods

    h2. THE GODS *NOTE:* These are the common names for the gods on [[The Crowns | the Crowns]]. Sometimes they're known by their Faces: "Stand firm on The Stone" is a common blessing asking for Kaxus to watch over the blessed, for example. [[Cythera | …

  • Look and Feel

    The city of Lankhmar's ambiance and appearance is modeled after medieval Russia. "Clothing and Ornementation":http://www.pinterest.com/myshkina/russian-clothing-inspiration-medieval-and-otherwis/ "Arms and Armor":http://www.pinterest.com/kazimir/ …

  • Non-human Races

    h3. Non-Human Races *Tomte* (TOM-tay) *Package: +2 points* Shorter Stride (R1), -2 meters to run/swim/jump. ( -1) Hardiness (R1), + 1 Damage Resistance. ( +1) Skill Bonus (R1), Creating (crafting, lockpicking, traps) ( +1) Endurance (R1 …

  • Allegiances - Light, Shadow and Balance

    The three Forces of Light, Shadow and Balance are similar to D&D's Law, Chaos and Neutrality. Shadow is not Evil and Light is not Good, although most people prefer things of Shadow to stay a healthy distance away. Wizardry and Shamanism are magical paths …

  • Economy

    The base coin of the realm is the Bronze. A bronze will buy you a decent ale, a well-made candle, or a very basic cap. Almost everything is priced in terms of the Bronze. The *main* coin of the realm, however, is the Copper, which is worth 5 Bronzes. …

  • The City of Lankhmar

    h3. The City of Lankhmar Think medieval Cairo and Genoa mixed with renaissance Seville, with a veneer of middle-ages Russia coating the whole. Lankhmar is a labyrinth of carts and shopkeeps cluttering narrow streets. Everyone shouts: shouts to haggle, …

  • Groups and Factions

    The people in and around Lanhkmar band together in various ways, either by profession, heredity, geography or common beliefs (or foes). Nicolic Dynasty - The family of the Overlords of Lankhmar is not noble per se, and yet it holds the most direct …

  • The World

    (Many apologies to Leiber purists; I am making this up as I go along and may decide to cleave more closely to his work later. Many thanks to Patrick Maslen and his available work on his Nehwon campaign, "which you can find right here.":http://www.quest- …

  • Cosmology

    h3. Cosmology The residents of Nehwon, generally speaking, do not have an intricate cosmology. There is Nehwon, then there is the Cosmos (meaning space, the stars, and the places where the gods reside), which contains Nehwon, and then there are The …

  • Species, Races, Peoples

    h2. Species, Races and Peoples Starting with Peoples: We'd call these "races", generally speaking. Asian, African, Hispanic, etc. There's a mess of them and I'll detail them eventually. Note that the only Race that doesn't have a wide assortment of …

  • Magic

    h2. Magic Sorcery is the craft of wizards, hedge witches, runeshapers and so forth. It’s the act of taking the raw material of reality and molding it into new shapes using willpower applied with skill and precision. Supplication is the act of asking a …

All Tags