Nights In Lankhmar
House Rules - Magic
Spells with the Primal trapping use the primal essence of magical energy. As such it only applies to the Arcane Backgrounds of Wizardry, Sorcery, and (in most cases) Ritualism. It presents as a low thrumming sound, the smell of vinegar and glowing, purple runes or angular lines.
- Beyond Space: Spells that affect other targets (attacks or boosts) gains half again in range; for example, A Primal Bolt goes from a range of 12/24/48 to 18/36/54. Spells that do not have a range get a range of 1/2 the caster’s Spirit. For example, a Primal Deflection spell cast by someone with Spirit of d8 will have a range of 4.
- Resist Magic: Primal spells that affect a person for a duration also bestow +1 to resist other spells for the duration of the spell. The downside is that even helpful spells are resisted by the target’s Spirit (no bonus).
Arcane Backgrounds (Revised)
All Arcane Backgrounds start with +1 spell (power) then listed in the books. Please note that a Power with a different trapping counts as a distinct spell: Ice Bolt and Fire Bolt would count as two different spells.
This replaces the Arcane Background (Magic) Edge.
Spells: 4 + 1 at twice cost
Like Magic from the core rules, except with the additional spell as well as a “reserve” spell that the wizard knows but never bothered refining; this spell is cast at x2 the Essence Cost. (Normally this is reserved for spells that are handy but limited in scope.) When taking the New Power Edge, the wizard may choose to take a new spell at x2 cost and convert the old spell into a regular, refined spell.
This amends the Arcane Background (Miracles) Edge.
Spells: 3 + 1 as ritual
Like Miracles from the core rules, except with the additional spell as well as a ritual spell. The priest casts this spells as a full action, without moving or taking any other action for a full round. (Normally this is reserved for a spell that is usually cast outside of combat.) When taking the New Power Edge, the priest may choose to take a new spell as a ritual spell and convert the old spell into a regular, refined spell.