Nights In Lankhmar
Characters start with 10 Experience Points. Chances are good I’ll just build your character and we can revise it later.
If a character has an Arcane Background besides Alchemy then they must spend 5 of those points to purchase the “Cantrips” edge. (See below.)
Edges and Hindrances can come from the books Deluxe Explorer’s Edition and Fantasy Companion. I may allow Edges/Hinderances from Savage Worlds: Lankhmar. GM approval required for any Hinderance or Edge, natch.
New Edges – Power Edges
* Novice, Arcane Background except for Alchemy, One-time purchase
The character picks up two Powers from the Cantrip list (see House Rules – Magic). These powers are at half effectiveness — range, duration, damage, etc. Values are rounded down to a minimum of ± 1. The Trappings of the powers have no “mechanical” effectiveness.
* Veteran, Arcane Background, Spirit d10 OR Smarts d10
The character converts Cantrips into full-fledged powers. Any Trappings on the powers gain full effectiveness.